DARK
4Destiny HERO - Diamond Dude
Archetype:
Destiny HERO
ATK:
1400
DEF:
1600
View:
5403
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
Destiny HERO - Diamond Dude — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 52 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender
Why it scores here
Diamond Dude is a Level 4 body whose text excavates one card per turn and turns a Normal Spell from the top of the Deck into a delayed GY activation on the next Main Phase, so it converts a single summon into one extra Spell play. It has no search, no card advantage, and no interaction, so it scores in the mid-40s on its own. The 143-deck sample (about 50% Heroic) confirms it is a stable, cheap, redundant slot in Destiny HERO lists, but frequency alone does not raise the score. No combo boards were recorded, so the combo axis rests on text inference only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Live as a body in 143 sampled decks at 1.52 average copies, but it has no search, so it depends on drawing or other searchers (observed, inferred). |
| Combo & Conversion | 45 | The text turns a Normal Spell from the top of the Deck into a GY activation on the next turn, a real but single-step conversion; no combo boards were supplied (verified, inferred). |
| Resource Economy | 45 | Excavation is selection, not card advantage, and the GY-activation clause adds no extra card; no banish refuel is present (verified). |
| Effect & Interaction | 10 | The text has no negation, removal, or hand-trap effect (verified). |
| Material Utility | 40 | A Level 4 DARK Warrior with no material-specific text; a generic body that still exists when its effect is negated (inferred). |
| Resilience & Flexibility | 45 | The GY-activation clause survives the card leaving the field, which adds some durability, but the once-per-turn excavation is easy to shut off (verified, inferred). |
| Deck-Building Efficiency | 70 | A single non-garnet monster that runs 1 to 3 copies across Destiny HERO lists with no lock or brick cost (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Extender. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- The GY-activation clause keeps the Normal Spell usable on the next turn, even after this card leaves the field
- Once-per-turn excavation gives a small, repeatable selection effect
- Appears in 143 sampled decks with a stable 1.52 average copies, consistent with a cheap, redundant Destiny HERO slot
- Strong observed pairing with Destiny HERO - Malicious (80.4% of decks) and Destiny Draw (67.8%)
Weaknesses
- No card advantage and no search; the excavation only reorders the Deck
- If the top card is not a Normal Spell, the excavation is effectively a bottom-of-deck shuffle with no gain
- No combo boards were supplied, so the starter or payoff contribution is unverified
- Heavily concentrated in Heroic (about 50% of decks), so the observed frequency reflects one home
Best use
Combo enabler (Normal Spell refuel and recovery from the GY). Decks: Heroic, Destiny HERO. Suggested copies: 2.
Evidence & gaps
- Verified: Excavation and once-per-turn wording, Normal Spell GY-activation clause from card text; No interaction, search, or card advantage clause in text; 143 decks run it, 1.52 average copies, 0 side-deck copies
- Observed: Partner frequencies: Destiny HERO - Malicious 80.4%, Destiny Draw 67.8%; Heroic archetype share 49.7% of sampled decks; Copy distribution: 98 decks at 1 copy, 15 at 2, 30 at 3
- Inferred: Normal Spell route depends on the excavated top card, so the GY line is conditional; Effect-negated body remains a generic Level 4 material; Deck-level synergy estimated from partner frequency without combo confirmation
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






